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Member List (UO.com)
Crafting Committee
K*S Player Map
Awards
K*S Real Pictures
About K*S
Organization
Specialty Divisions
K*S Code
K*S History
Event Articles
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Interact
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UO Stratics
UO Lake Superior
UO Utilities
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Organization
[Divisions]
[Titles]
[Gaining Rank]
[Division Lords]
[Squads]
[Advisors]
[Squires]
[Elders]
[Crafting Committee]
[NMC]
[Meetings]
[Dress Code]
[1v1 Rules]
[UOAM Server]
[Ventrilo Server]
Normal titles that can be gained in K*S
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Division
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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| Knight |
Knight |
Ruin |
Might |
Force |
Power |
Vanquishing |
Lord |
| Magus |
Mage |
Ruin |
Might |
Force |
Power |
Vanquishing |
Lord |
| Cleric |
Cleric |
Ruin |
Might |
Force |
Power |
Vanquishing |
Lord |
| Tamer |
Tamer |
Ruin |
Might |
Force |
Power |
Vanquishing |
Lord |
| Minstrel |
Bard |
Ruin |
Might |
Force |
Power |
Vanquishing |
Lord |
NOTE: If you quit K*S for any reason and come back, you will automatically lose 2 levels of rank upon your return.
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Divisions
Divisions divide the guild by skill and help each other train and such. Your divisional leader is your division Lord. The Lord should be able to answer questions as well as help you find places and techniques where you obtain the best skill gain.
Knights - A knight is a member of K*S that excels in Melee Combat. K*S Knights prioritize Swordsmanship, Fencing, Tactics, and Parrying as well as strength and dexterity. These are not rules only guidelines for being a Knight. Notice Healing is not necessarily a Knight based skill in K*S. Knights in K*S normally play the important role of being a powerful wall for non-melee members.
Mages - A mage is a member of K*S who relys on Magery as their primary combat skill. K*S mages normally chose Magery, Resisting Spells, Wrestling, and Evaluating Intelligence. Many mages also use Provocation and Taming as secondary skills. Mages tend to be the most powerful characters of UO at high levels. The role of Mages in K*S are to heal melee Warriors as well as kill opponents with magic.
Clerics - K*S's first specialty class, Clerics in K*S must specialize in Mace Fighting
and Healing, those are the requirements. Many Clerics also use magic and a secondary melee skill. Clerics in K*S represent very strong and noble warriors who try their best to heal and help those in need. In battle, K*S Clerics will fight with the mighty mace as well as heal the fellow melee Warriors in the front line.
Rangers - A ranger is a member of K*S who is proficient in "rustic" woodsman type skills may choose this division. Rangers are the heart of "support" type characters, their specialties could be Archery, Animal Taming, Animal Lore, Healing, Veterinary, and/or Bardic skills. The role of a K*S Ranger in battle is to aid the others in battle with helping front liners with direct help (archery) or sending their tamed animals into battle; also provoking monsters and such to take the heat off of the party. Titles of "Tamer" and "Bard" (still actually Rangers) will be given to those who go the extra mile with these skills. Tamers and Bards will
have slightly different quests for promotions.
Occupational - An occupational member is someone who specializes in "Utility" skills. They excel in Mining, Tailoring, Blacksmithy, Tinkering, Bowfletching, Lumberjacking, Scribing, or Alchemy. Some of these members may possess a variety of these skills. They are typically at the higher end of the contribution scale and help the guild out by creating items that the guild is in dire need of.
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Gaining Rank
This is the Time in Grade (TiG) required to be eligible for promotion.
Initiate - 2 weeks(automatic promotion to Page)
Page - 1 week
Base - 1 month
Ruin - 1 month
Might - 1 month
Force - 1 month
Power - 2 months
Vanq. Eligible to contest for Lord
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Restrictions for Knight Quests apply to all unless stated otherwise:
- Armor: Made out of any metal/leather, but cannot be runic or scale armor, must be GM as well
- Weapons: Only GM Made (any metal), no runics
- No Magic items, including veteran Rewards, newbie quest items, potions, etc.
Promotions for Knights (Base To Force):
Note: * = If you have the Paladin Template, you are not considered a Paladin, until you have proven yourself.
** = Non-Paladins refer to someone without the Chivalry skill inside their template.
Knight: If you use a weapon of any kind for battle, be it swords, fencing, macing, or archery, this is your quest:
Using a weapon of your choice find and slay a stone harpy. For healing, non Paladins** may use bandages but Paladins* must use only their paladin skill, Close Wounds, to heal.
Knight of Ruin: Using any weapon of your choice, you must find and slay a snow elemental. For healing, non Paladins** may use bandages and two greater heal potions. Paladins* must use only their paladin skill, Close Wound, to heal.
Knight of Might: Using the weapon of your choice, you must find and kill a crystal elemental. For healing, non Paladins** may use bandages, three greater heals and three greater cure potions. Paladins* must use only their paladin skill, Close Wound and Cleanse by Fire, to heal and cure.
Knight of Force: Using the weapon of your choice, you must find and kill a daemon. For healing, non Paladins** may use bandages, three greater heals and three greater cure potions. Paladins* must use only their paladin skill, Close Wound and Cleanse by Fire, to heal and cure.
Knight of Power:
Part 1:You must make a dungeon crawl with a minimum of 6 players. Your objective
will be to plan the outing, recruit the party, and keep them together. This hunt will last
for 1 hour, minimum.
Part 2: You must do a Level 3 T-Hunt, with a max party of 4, and no pets.
Part 3: You must organize, and host an event. It can be a 1v1, 2v2, 3v3, CTF, Successful Recruiting drive/Care Package delivery in Haven, Champion Spawn Hunt, a Joust, a Recapture the GH, or even other events if not listed, approval of senate is required.
Knight of Vanquishing:
Part 1: You must make 2 Dungeon crawls into the deeper sections of a dungeon. Max
8 members in party, 1.5 hours minimum.
Part 2: You must make 2 Lvl 4 t-hunts, Max 5 members in party, plus 2 pets.
Part 3: You must organize an event listed from Part 3 of Power.
Now the Dungeon crawls & T-Hunts can be done pretty fast, but the PvP events will take time
to schedule. I don't know how many will want to attend several a week so this is how these
will be handled. As soon as you make Force, you can start your quests for Power. As each
part is completed, it will be noted. If you don't get promoted as soon as your "TiG" is
completed, this does not mean you'll have to do them all again, but any that failed will
need to be done again.
As soon as you get promoted to Power, you can start working on your Vanq quests.
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Promotions for Magus (Base To Force):
Restrictions for Quests: Applies to all unless stated otherwise:
- Armor: GM crafted, non runic, barbed leather. Hat and shield of your choice.
- Spells - No summoning. No invisibility upon yourself, only on witness, if targeted
- Items - No weapons including mage weapons. No vet rewards cloaks or robes, quest items, artifacts or potions.
- Faster Casting (FC)/Faster Casting Recovery (FCR): FC/FCR will be restricted to no more than 2/4.
- Miscellaneous: Once the target is spotted, the questing mage must stay on screen with it at all times. Failure to stay on screen with the target will result in failure of the quest.
- Bard skills may not be used.
Magus: You must find and slay a gazer, using no higher than fourth level spells, and no aids or potions.
Magus of Ruin: Find and slay one lich
Magus of Might: Find and slay one rotting
corpse
Magus of Force: Find and slay one Blood Elemental
Magus of Power:
Part 1:You must make a dungeon crawl with a minimum of 6 players. Your objective
will be to plan the outing, recruit the party, and keep them together. This hunt will last
for 1 hour, minimum.
Part 2: You must do a Level 3 T-Hunt, with a max party of 4, and no pets.
Part 3: You must organize, and host an event. It can be a 1v1, 2v2, 3v3, CTF, Successful Recruiting drive/Care Package delivery in Haven, Champion Spawn Hunt, a Joust, a Recapture the GH, or even other events if not listed, approval of senate is required.
Magus of Vanquishing:
Part 1: You must make 2 Dungeon crawls into the deeper sections of a dungeon. Max
8 members in party, 1.5 hours minimum.
Part 2: You must make 2 Lvl 4 t-hunts, Max 5 members in party, plus 2 pets.
Part 3: You must organize an event listed from Part 3 of Power.
Now the Dungeon crawls & T-Hunts can be done pretty fast, but the PvP events will take time
to schedule. I don't know how many will want to attend several a week so this is how these
will be handled. As soon as you make Force, you can start your quests for Power. As each
part is completed, it will be noted. If you don't get promoted as soon as your "TiG" is
completed, this does not mean you'll have to do them all again, but any that failed will
need to be done again.
As soon as you get promoted to Power, you can start working on your Vanq quests.
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Promotions for Tamers (Base To Force):
Restrictions for Quests: Applies to all unless stated otherwise:
- Armor/Weapons: No Mage weapons or any weapons. Hat and shield of your choice.
- Spells - No magery allowed, although veterinary is allowed.
- Items - No vet rewards cloaks or robes, quest items, artifacts or potions.
- Faster Casting (FC)/Faster Casting Recovery (FCR): FC/FCR will be restricted to no more than 2/4.
- Miscellaneous: Once the target is spotted, the questing mage must stay on screen with it at all times.
- Bard skills may not be used.
Tamer: To become a Tamer in K*S you must find a Timber Wolf, running free, tame it, and use it to kill a Black Bear, using only vet skill to heal it. Then bring the bears hides to the GH and drop on the stack.
Tamer of Ruin: You must find and tame a wild Scorpion in Shame Dungeon, then use it to kill an 2 earth elementals. You must bring back the ore and fertile dirt and place it on the pile at the guild house.
Tamer of Might: Kill a 2 Cyclops using a fresh tamed drake. 1 greater heal spell or close wounds spell allowed, and only a max of Grandmaster non runic armor is allowed. You must bring the gold and ribs to the guild house and place on the pile.
Tamer of Force: Kill a titan and a daemon using a fresh drake or 3 wild frenzied ostards. You may use magery or chivalry to heal once and cure your pet. You may wear a max of Grand mastered non runic leather. You must bring gold back to the Guild house and place on pile
Tamer of Power:
Part 1:You must make a dungeon crawl with a minimum of 6 players. Your objective
will be to plan the outing, recruit the party, and keep them together. This hunt will last
for 1 hour, minimum.
Part 2: You must do a Level 3 T-Hunt, with a max party of 4, and no pets.
Part 3: You must organize, and host an event. It can be a 1v1, 2v2, 3v3, CTF, Successful Recruiting drive/Care Package delivery in Haven, Champion Spawn Hunt, a Joust, a Recapture the GH, or even other events if not listed, approval of senate is required.
Tamer of Vanquishing:
Part 1: You must make 2 Dungeon crawls into the deeper sections of a dungeon. Max
8 members in party, 1.5 hours minimum.
Part 2: You must make 2 Lvl 4 t-hunts, Max 5 members in party, plus 2 pets.
Part 3: You must organize an event listed from Part 3 of Power.
Now the Dungeon crawls & T-Hunts can be done pretty fast, but the PvP events will take time
to schedule. I don't know how many will want to attend several a week so this is how these
will be handled. As soon as you make Force, you can start your quests for Power. As each
part is completed, it will be noted. If you don't get promoted as soon as your "TiG" is
completed, this does not mean you'll have to do them all again, but any that failed will
need to be done again.
As soon as you get promoted to Power, you can start working on your Vanq quests.
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Promotions for Minstrel (Base to Force):
Restrictions for Quests: Applies to all unless stated otherwise:
- Armor/Weapons: No Mage weapons, or any weapons
Hat and shield of your choice.
- Spells - No magery allowed, although veterinary
is allowed
- Items - No vet rewards cloaks or robes, quest
items, artifacts and potions.
- FC/FCR: FC/FCR will be restricted to no more
than 2/4.
- Miscellaneous: Once the target is spotted, the questing mage must stay on screen with it at all times.
Minstrel: Using only barding skills, you must kill two giant black widow spiders and bring the loot from each kill back to the guildhouse. You are allowed a max of Spined GM Leather, as well as a normal instrument.
Provocation Difficulty: 65.6
Peacemaking/Discordance Difficultly: 60.6
Poison level: Deadly
Minstrel of Ruin: For this quest, you have two choices:
Choice one: Using normal instruments, assist a tamer by keeping a nightmare peaced throughout taming.
Choice two: Using normal instruments, find and slay the nightmare by provoking it onto the Acid Elemental.
Note: unless nightmare is peaced, the acid will die before the nightmare.
Minstrel of Might: Kill an elder gazer, using other skills to help you, excluding summons.
Provocation Difficulty: 85.2
Peacemaking and Discord: 80.2
Minstrel of Force: Solo a Dragon or White Wyrm either by provoking target till dead, or assist a tamer in taming two (2) of the above.
Provocation Difficulty: 100/95.3
Peacemaking/Discord: 95/90.3
Minstrel of Power:
Part 1:You must make a dungeon crawl with a minimum of 6 players. Your objective
will be to plan the outing, recruit the party, and keep them together. This hunt will last
for 1 hour, minimum.
Part 2: You must do a Level 3 T-Hunt, with a max party of 4, and no pets.
Part 3: You must organize, and host an event. It can be a 1v1, 2v2, 3v3, CTF, Successful Recruiting drive/Care Package delivery in Haven, Champion Spawn Hunt, a Joust, a Recapture the GH, or even other events if not listed, approval of senate is required.
Minstrel of Vanquishing:
Part 1: You must make 2 Dungeon crawls into the deeper sections of a dungeon. Max
8 members in party, 1.5 hours minimum.
Part 2: You must make 2 Lvl 4 t-hunts, Max 5 members in party, plus 2 pets.
Part 3: You must organize an event listed from Part 3 of Power.
Now the Dungeon crawls & T-Hunts can be done pretty fast, but the PvP events will take time
to schedule. I don't know how many will want to attend several a week so this is how these
will be handled. As soon as you make Force, you can start your quests for Power. As each
part is completed, it will be noted. If you don't get promoted as soon as your "TiG" is
completed, this does not mean you'll have to do them all again, but any that failed will
need to be done again.
As soon as you get promoted to Power, you can start working on your Vanq quests.
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Squads
Squads are a smaller group of K*S members who represent formal hunting parties and typically work on
strategic battle plans. The members of your squad will work one-on-one with you training and hunting.
Squads are very important to the internal organization of the guild. The more squad loyalty that exists
the better the guild will function and the better your UO experience will be. You must be a Level 3 member
to start a squad and a Page member to join one. If you are in a squad it will be represented in your title by
a two-character abbreviation after your title: "Page, PC". When you start a squad you are then the
leader of that squad and may organize it as you wish -- a squad website is nice to have.
Squads may be no bigger than (# primary members)/(# of squads). If the number of squads decreases, which may put
other squads over the limit, they may not accept new members until they are again below the limit.
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Division Lords
There will be only one Lord per division. A Lord may be physically challenged once a month by a person holding
a Level 6 title. If the challenger wins, the current Lord must give up his title and be demoted to a Level 6.
The Paladin 'Lord' is known as the 'Paladin Champion'. If there is no Lord in a particular division, a Level 6
rank must perform a quest (to be decided by the Senate) for that person to assume the Lord position.
Must be Vanq. Please note. In the battle for Division Lord, the loser, be it
Challenger or Incumbent, will not lose rank, but must complete the 5 Vanq quests, before being
eligible to challenge the current Lord.
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Secondary Characters (Squires)
Every (R)eal (L)ife person may only have one primary character that can gain levels in the guild.
Other characters may join the guild but will forever remain Squires of your primary (i.e. Roger Gray’s Squire).
Secondary character may not formally join squads. In order to more accurately reflect our numbers, you are limited
to five Squires in addition to you primary character. However you are allowed over five squires, but they are subject to a senate approval.
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Elder
Elder is a title given to those members who have been with K*S for one full year. To be an Elder in your division,
you must have reached Level 6 rank in that division. Once this character has become an Elder (subject to a Senate vote), a huge party is thrown in honor and you may choose another character (if you wish) to become your primary character with your rank at base. Elder characters may remain squad leaders and can still be in the Senate.
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Crafting Committee
The Crafting Committee, led by the Quartermaster (or Quartermistress),
is in charge of making sure the guild and its members are
supplied with any craftable items they need. Any requests should go directly to the QM, who then assigns the
craft Heads with finishing the project. The craft Heads then can contact any other crafters in the guild to help
them fill the order. If less than five members represent a certain craft, then the QM will act as that craft's Head.
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New Member Committee
The New Member Committee (NMC) is in charge of accepting new recruits and making sure these new recruits understand what the guild is about. Each new recruit will be interviewed by the Head and Co-Head of the NMC (and possibly other experienced K*S Members). These members will then decide within three days on
whether to accept your membership.
Thereafter, upon being accepted, the new recruit is under the guidance of the New
Member Committee and will be assigned a mentor. The mentor and the NMC Head will be responsible for the new member during their two week probationary period. New Initiates can only be promoted by the the Head or Co-Head of the New Member Committee.
You will not have full voting membership rights until you reach base rank. Mentors are responsible for spending two-weeks with the Initiate to make sure they understand how the guild works and to introduce them to other members of the guild, have them attend one guild meeting, and to ensure they register on the forums and post an
introductory post about themselves.
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Guild Meetings
General guild meetings are held every Tuesday at 9:30 pm eastern time at the K*S tower to discuss whatever is going on with the guild. Attendance is not mandatory, but it is nice to see as many people there as possible. (Please see the book on meeting etiquette.) Senate meetings are held on Sunday evenings at 9:00 pm eastern time. Senate meetings are for Senate members only, except in certain circumstances. Most squadshave their own meetings also every so often. These are usually open to newer members who are shopping for a squad to join.
During the summer season, K*S does realize that people are busy, so the guildmeetings are change from weekly to bi-weekly. This change was made on May 9th, 2006, and the new rule was effective on May 16th until August 22nd, 2006.
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Dress Code
All that we ask is that you wear an olive-colored cloak to all major guild functions (a dye tub with the appropriate color is located in the guildhouse). This is not strictly enforced, but is a good way to 'show off' to people who don't know K*S. Some squads may have an additional dress code for their members. Also, please remove any helmets and dress appropriately during guild meetings.
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K*S UOAM Server
UOAM is a FREE and highly beneficial tool that gives you a working map of Sosaria and allows you to see where all users are located at all times. It also provides the ability to chat with anyone in the server, whether you're logged into Ultima Online or not!
Doubt it's usefulness only until you're in need of assistance! By simply selecting the map and pressing the space bar, a panic signal is sent to all users, alerting them to your position with a message and flashing directional arrows!
Instructions:
After downloading the client from http://uoam.net,
- open the program and let it download/install the map files.
- After this portion is completed, stretch the map to fit your resolution (it runs as a standard windowed program) and double click the map to make it "always on top".
After UO Automap is positioned comfortably,
- Right click it and go to Link
- Go to the tab of "Link Controls"
A window will appear, as pictured below.

Login Name: Keep it to a first name only if possible, and of the character you are logged in as. Long names are difficult to read from a distance.
IP: Removed Until Further Notice
Port: 2000
Note from Server Admin: Port 2000 is Default.
Password: Contact JOPAM
After the above is entered, simply press the "Link to Server" button, and you're in!
A common question is how to chat with everyone using UOAM. It's quite easy actually! If you're using UOAssist, simply typing "--what you have to say" will broadcast it to all. The chat box may not appear, however if you want it to appear use these following steps:
- With the map open, right click and click on the option of "Link".
- Under the Link options, find the heading of "Link Controls".
- Under the Link Controls "gump" (See picture for entering information for the Linking to the server), Down at the bottom of the there is a check box which says: "Always display chat window for incoming messages", click that box.
Also typing upon the map, if you have UO Assist also works, and bring up the chat window as well.
Non UOAssist users can simply single click the map, and begin typing. A small chat box will appear with your text, and stay on top for ease of use. You can reposition the chat box as you like.
 The image is a picture of the Chat Box. Using the directions above when talking in
Squads sometimes will want to make their own room for hunts, and competitions. If your squad would like one, please contact Raolin Darksbane, the UOAM Server Admin.
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1v1 Tournament Rules
- No Mounts
- No Purple Pots
- No Magic Weapons or Armour (including no colored armour or weapons)
- No Pre-casting (including pre-trapped pouches)
- No field-effect spells
- No Pre-poisoned weapons. Weapons my be poisoned once the battle has started if that person has the skill. (no Greater Poison or Deadly Poison please)
- Warriors limited to 2 shields, one set of armour, and 3 weapons per bout
- Melee limit of 15 aids per bout; no aids allowed for mage battles.
- Limit of 5 of each pot (except explosion of course)
- Mages cannot use weapons, and warriors cannot use magery
- No mounts
- A time limit of 5 minutes will be observed for each bout.
Please see the book Guildhouse Rules in regards to dueling.
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Ventrilo Server
To begin, you must have the program. You can download it from Here. As you're looking for the one to download - you're going to need the Client version, and then your platform. When platform is said, it's in reference towards your operating system - Windows, Linux or Macintosh.
After you have it installed, double click on the icon on your desktop, or go to Start > Programs > Ventrilo > Ventrilo. As you bring up the screen for the first time you should be greeted with a window like this:
START HERE TUTORIAL!!
*You will be using the PICTURES and the NUMBERS
1. Start the program, and you're greeted with a blank window.
2. In the box labeled 1, you will see an arrow (->), click that arrow (->).
3. As you hit that box, you are greeted with this window.

4. Using this screen, click on "new", number 4.
5. As you hit number 4, you are brought to this window.

6. Hit "okay", and you are brought back to this screen.

7. Once brought to the screen, above, you should see your main characters' name under the drop down menu (highlighted).
8. At this screen, hit "okay", and you're brought back to this screen (below)

9. After you've gone back to the screen (Above) you should see your main character's name in the box numbered 1.
10. Now you're ready to enter the server information. Directly to the right of the box, number 2, there is an arrow (->), click the arrow (->). Doing so, you're sent are brought up to this screen.

11. To create a server name, box number 6, click the New box (or number 7). This can be any name that you'll remember it's the K*S Server
12. After typing in the name, click "okay", and you should be brought back to the image above with the name of the server highlighted.
13. To enter the information into boxes:
For box number 8 type: smash.typefrag.com
For box number 9 type: 15762
For box number 10: Contact JOPAM (ICQ: 59-066-821)
14. After you get the information entered into the corresponding boxes, click the "okay" button (number 11. After doing so, you'll be brought back to the following image (below), with all the information of the server name in box 2 and your main character name in box 1.

15. Once this information is typed in, and correct click the "connect" button (or button number 3.
16. Once you are connected, you should have been brought to a server that looks something like this (Image Below)

17. In the image above, you'll notice that as you enter into a server, you are placed into the default channel, and your name (which you signed in as; number 13). The "Plus" and "Minus" (+ and -) Signs in blue are public chats- meaning you do not need a password to enter; see number 14. The channels that have a "plus" or "minus" (+ or -) red coloured, are private channels -- meaning you need a password to enter in. The numbers of 15 and 16 are other people who are the server, and different channels.
18. You are able to change channels by double clicking on the channel name, and you'll be placed into the server. See the picture below.

19. You will want to take the "voice activation" off, and put your "talk" onto a button. Although it's somewhat hard, you will get use to it after awhile. This stops for "some" cross chatter. Using the image above, click on the box numbered 19.
20. Looking at this screen, below, you will want to uncheck the box of "Play Key Clicks", number 22 and check "Use Push to Talk Hotkey", number 21.
21. After checking box number 21, under box number 23 - click in that box, and choose the key which you want to use.
22. While under the setup menu, also make sure that you check the boxes numbered, 24 and 25. Also for those boxes, change the output and input devices to match your sound card.
23. Once this is done, click "okay" or box number 26.

24. After step 23, you should be back at the main page. If you are having problems hearing someone, and instead of changing your volume all the way - then you have the option of changing that individual. You can do this by right click their name, creating a drop down menu seen below, number 28.

25. Scroll down to "Miscellaneous" (number 29 > Click "Special Effects" (number 30. After doing so, you should see a box that looks something like this (below).

26. You're going to want to highlight "Volume" (Number 31.
27. After Number 31 is highlighted, click "Add" (or box number 32. It should now appear in the Current Box (left side) - Picture below

28. Highlight Volume (number 32) and then click "Properties" (Box numbered 34. After you click Box number 34, you should be brought to a box that looks similar to this:

29. To increase the volume go towards the right (or the Louder Side), to make someone softer pull the slider towards the left (or the Softer Side). Once this adjustment has been made, click the box numbered 36.
30. This should have brought you back to the Special Effects, click "okay", and you'll be brought back to the main Ventrilo page. Next to those people who you have changed, you will see a "S" before their name. See the image below.

If you have any questions or problems ICQ JOPAM at 59-066-821.
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